Jun 01, 2007, 06:39 PM // 18:39
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#41
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Academy Page
Join Date: Sep 2006
Profession: E/Me
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All a thread like this tells you is whether or not you've found a good set of builds for a particular mission or been with a group that has.
For anything in PvE, once you figure out at least one way to beat a mission or boss then it's just a question of whether or not you make mistakes. For instance, getting masters on Rhilon Refuge is very difficult if you don't do something to change the earth damage to another type of damage and/or interrupt the Drought. You can get your whole party wiped in seconds.
However, if you bring the right skillsets, it's one of the easiest/quickest masters in the game to get.
I hero/hench most things personally, and there's only a handful of missions that cause problems. These are usually timed missions and/or require fighting on 2 fronts simultaneously, but most of those can still be mastered with H&H.
Eternal Grove is a pain without humans, but fairly easy with folks who know what they are doing.
Same with THK - and several other missions, imho.
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Jun 01, 2007, 06:48 PM // 18:48
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#42
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Jungle Guide
Join Date: May 2006
Location: USA
Guild: Team Asshat [Hat]
Profession: Mo/E
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With respect to hard mode:
Prophecies: Thirsty River
Factions: Eternal Grove (also the hardest mission in the game)
Nightfall: Maddock Crevice
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Jun 01, 2007, 08:29 PM // 20:29
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#43
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Ascalonian Squire
Join Date: May 2006
Profession: N/E
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Proph: they were all too easy. Except those times Rurik went on those suicide runs. Can't remember which mission that was
Factions: finding a good group to kill Shiro. Once you have one it is easy as pie though
Nightfall: h/h ing Nightfall, I have to say that Jennur's Horde was the biggest pain. Mainly because of the bonus. It is just long to do alone....
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Jun 01, 2007, 09:06 PM // 21:06
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#44
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Ascalonian Squire
Join Date: Apr 2007
Guild: Believe Us
Profession: W/
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It all depends if you do the bonus or not because the eternal grove for example is freaking easy, but the masters is though.
And it also depends of what class and if you have heroes or henchies. THK is one of the easiest tyria missions if you have heroes, but when you have 7 henchies its really hard.
and why people are telling that gyala hatchery is though? You just clear the map, come back to the beggining to take the turtles and go to the end with, there should be just a few monsters.
Prophecies: THK(if you dont have heroes), Abbadon mouth (bonus=impossible)
Factions: they're all easy to complete but very hard to do masters. nahpui took me 23 minutes and I had 3 SF.
Nightfall: sebelkeh and GoM
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Jun 01, 2007, 09:07 PM // 21:07
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#45
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Krytan Explorer
Join Date: Aug 2006
Guild: Chaos Rising
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Prophecies: Thunderhead Keep...easy now...but hard initially.
Factions: Boreas Seabed...only because it's killed two of my Indomitable Survivors so far...other than that I'd say the only one I found hard to begin with was Aborstone.
Nightfall: Gates of Madness...this is the only mission I still have trouble with.
in Normal Mode...I've only tried a couple of missions in hard mode...nothing too difficult yet.
I've gotten protector for all continents...
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Jun 01, 2007, 09:12 PM // 21:12
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#46
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Banned
Join Date: Mar 2006
Location: England
Guild: Lievs Death Squad [LDS]
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I assume these are for HM? If so...
Prophecies, Aurora Glade
Factions, Eternal Grove
Nightfall, Dzagonur Bastion i guess, none were really hard.
Arborstone isn't really hard, just incredibly frustrating.
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Jun 01, 2007, 11:54 PM // 23:54
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#47
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Furnace Stoker
Join Date: Jun 2005
Location: California
Guild: 15 over 50 [Rare]
Profession: W/Mo
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Prophecies: Aurora Glade
Factions: Eternal Grove
Nightfall: Gate of Madness
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Jun 02, 2007, 01:57 AM // 01:57
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#48
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Jungle Guide
Join Date: May 2006
Location: USA
Guild: Team Asshat [Hat]
Profession: Mo/E
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Quote:
Originally Posted by Baba_Beast
It all depends if you do the bonus or not because the eternal grove for example is freaking easy, but the masters is though.
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Why would you do Eternal Grove in hard mode without intending to get Masters?
If one treesinger dies, you resign and try again.
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Jun 02, 2007, 04:49 AM // 04:49
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#49
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are we there yet?
Join Date: Dec 2005
Location: in a land far far away
Guild: guild? I am supposed to have a guild?
Profession: Rt/
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prophecy....none....did them all with henchies and had no problems and now with heros its a cake walk. (though with bad pugs aurora and dunes can be a pain).
factions....still hate the palace trying to get the bonus. (though napuli seems to be a bonus that eludes my characters for a while)
nightfall....gate of madness is just toooo long to do and then die running to the shrine and start all over again. ugh.
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Jun 02, 2007, 05:17 AM // 05:17
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#50
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Jungle Guide
Join Date: Apr 2005
Location: Hell. AKA Phoenix, AZ
Guild: The Gear Trick [GEAR]
Profession: W/A
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normal reward:
proph - ring of fire
factions - raisu palace
nightfall - gate of madness
bonus/masters:
proph - aurora glade? is that the one with the demagogue?
factions - eternal grove
nightfall - jenuur's horde
overall hardest thing: probably jenuur's horde masters reward.
Last edited by Miral; Jun 02, 2007 at 05:21 AM // 05:21..
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Jun 02, 2007, 05:47 AM // 05:47
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#51
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Forge Runner
Join Date: Jun 2006
Location: VA
Profession: Mo/
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Quote:
Originally Posted by applejacks
Factions: finding a good group to kill Shiro. Once you have one it is easy as pie though
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celestial skills make it easy. just find a E/Me with Echo and Arcane Echo. Get Shiro to stand still while the E/Me casts 6 Celestial Storms on him (gotta catch the summoned shiroken in the first 3 to get a morale boost and recharge).
Barring that, a SV Necro with Awaken the Blood destroys Shiro.
For first time through the game, I found these to be the hardest:
Prophecies: Abaddon's Mouth. Team ran into Willa the Unpleasant and Cairn the Destroyer. Took us two hours to pull them apart and finally kill them since it was the first time through for pretty much the entire team. It's a year later and I still remember the exact place and which bosses they were . ..
Factions: Eternal Grove for Master's
Nightfall: Didn't really find any mission hard since by this point of playing GW, I was just using henchies and/or heroes for everything already.
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Jun 02, 2007, 06:07 AM // 06:07
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#52
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Academy Page
Join Date: Mar 2007
Guild: The Space Rangers
Profession: W/
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Prophecies: THK
Factions : Aborstones (the knockdown and noobs often ruins it)
Nightfall: Dzagonur bastion (stupid mobs)
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Jun 02, 2007, 06:13 AM // 06:13
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#53
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Frost Gate Guardian
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Over all? Naphui Quarter. Mainly because my friend and I had to do it 15 times before we cleared it >.< It was the embodiment of pain on this earth.
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Jun 02, 2007, 07:44 AM // 07:44
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#54
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Ascalonian Squire
Join Date: Feb 2007
Location: Kyiv, Ukraine
Guild: Yamato Elephants {YES}
Profession: Me/E
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The Foundry of Failed Creations in DOA beats them all.
Last edited by maket; Jun 02, 2007 at 07:49 AM // 07:49..
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Jun 02, 2007, 07:55 AM // 07:55
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#55
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Jungle Guide
Join Date: Apr 2005
Location: Hell. AKA Phoenix, AZ
Guild: The Gear Trick [GEAR]
Profession: W/A
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Quote:
Originally Posted by maket
The Foundry of Failed Creations in DOA beats them all.
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heh ya I'm completely ignoring elite missions for the sake of this thread, lol... figure, out of the ones that go towards titles...
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Jun 02, 2007, 07:59 AM // 07:59
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#56
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Grotto Attendant
Join Date: Jan 2007
Location: Niflheim
Profession: R/
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Prophecies - Nothing really... I hate doing Icy Caves of Sorrow (really! I've never done this mission!)
Factions - I just hate Gyala Hatchery, but because Im Kurzick now (one of the reasons changing sides was... this mission), I think that it'll be Vizunah Square. I remember I had 2 survivors to go through this mission and I almost got heart attack... Everytime I get stupid Rt/W and W/Rt friends, that dont attack and think that rezzing is for henches, people at level 5 from Prophecies or something worse...
Nightfall - Well, only two missions were really HARD. Jennur's Horde or Gate of Madness. But since I made to Hard Mode, I guess my vote goes to Jennur's... It's just freakin' hard that I never made it.
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Jun 02, 2007, 08:30 AM // 08:30
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#57
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Ascalonian Squire
Join Date: Feb 2007
Location: Kyiv, Ukraine
Guild: Yamato Elephants {YES}
Profession: Me/E
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Hmm. Vizunah always was an easy one for me, just bring two high lvl MM's and masters guaranteed. All sorts of spirit spamming ritu's also rock in this one. Gyala is the hardest Factions mission i think.
Last edited by maket; Jun 02, 2007 at 10:29 AM // 10:29..
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Jun 02, 2007, 11:55 AM // 11:55
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#58
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Furnace Stoker
Join Date: Feb 2007
Guild: Trinity of the Ascended [ToA] | Ex-Officer [TAM]
Profession: W/
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Prophs: I actually found elona reach quite hard, namely due to there always being one leeroy in the team and afk players
Factions; Tannaki Temple probably (found arborstone easy, got masters with no probs first time )
Nightfall: Not completed yet (due to not being able to access Vabbi until last week due to graphics drive crashing upon entry )
I think THK isn't really that hard, i find it incredibly fun and pretty easy to do with a decent PUG
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Jun 02, 2007, 12:00 PM // 12:00
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#59
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Ascalonian Squire
Join Date: Apr 2007
Location: Manchester UK
Guild: TAO
Profession: E/
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Prophecies: Nolani Academy (hate the bonus, when i'm doing it at low level), Riverside Province bonus, Sanctum Cay (thank god for runners!), Thirsty River.
All missions after that were easy for me
did ThK first try with a PUG, really easy
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Jun 02, 2007, 12:02 PM // 12:02
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#60
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Jungle Guide
Join Date: Apr 2005
Location: Hell. AKA Phoenix, AZ
Guild: The Gear Trick [GEAR]
Profession: W/A
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Quote:
Originally Posted by maket
Hmm. Vizunah always was an easy one for me, just bring two high lvl MM's and masters guaranteed. All sorts of spirit spamming ritu's also rock in this one. Gyala is the hardest Factions mission i think.
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I actually found Gyala to be super easy (though boring in the end) with a group of me, a guildie, and a couple PUG people... none of which were healers (had the 2 monk heroes for healing)... long as you take the back road, its super easy masters.
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